#include "WizardInitialState.h"

// Definitions of inherited and game-specific statics.  (Needed for LINKER success.)
GameState* const	GameState::INITIAL =				WizardInitialState::singleton();
ExpectedValue const	GameState::INITIAL_PLAYER_SCORE =	0;
GameState* const	GameState::NONE =					NULL;
CardNumber*			WizardState::bidsBySeat =			new CardNumber[1];
SeatNumber			WizardState::dealingSeat =			0;
WizardDeck			WizardState::deck =					NULL;
SeatNumber*			WizardState::NEXT_SEAT =			new SeatNumber[1];
SeatNumber			WizardState::playerCount =			0;
CardNumber			WizardState::roundNumber =			0;
ExpectedValue*		WizardState::startOfRoundScores =	new ExpectedValue[1];
WizardSuits			WizardState::trump =				NO_SUIT;
